Sunday, April 6, 2008

Humanoid Evolved

Zbrush Final Texture:



Asylum WIP

Modelling Complete: Ambient Occlusion Render


Texturing WIP


Ork Head WIP


Test Renders with displacment map on a 2600 tris mesh.


Test Texture

Orignal Concept


Infected Amstaff - WIP

Infected Amstaff: Zbrush sketches / Tests:
  • Original Maya Mesh: 3000+ tris
  • Zbrush Highest division 10 000 000+

Facial Sculpt and quad anatomy Tests + with my new x64 system
Hair + Skin test modelling