Sunday, April 6, 2008
Humanoid Evolved
Zbrush Final Texture:
Asylum WIP
Modelling Complete: Ambient Occlusion Render
Texturing WIP
Ork Head WIP
Test Renders with displacment map on a 2600 tris mesh.
Test Texture
Orignal Concept
Infected Amstaff - WIP
Infected Amstaff:
Zbrush sketches / Tests:
Original Maya Mesh: 3000+ tris
Zbrush Highest division 10 000 000+
Facial Sculpt and quad anatomy Tests + with my new x64 system
Hair + Skin test modelling
Newer Posts
Home
Subscribe to:
Posts (Atom)
Blog Archive
►
2010
(1)
►
June
(1)
▼
2008
(6)
►
August
(2)
▼
April
(4)
Humanoid Evolved
Asylum WIP
Ork Head WIP
Infected Amstaff - WIP
About Me
R3D
View my complete profile